A 3840x1080 apple pro res 422 HQ-file spanned over 2 screens. It works fine starting up manually or with the automatorscript but not with forced power/downpower-plug with remote control. I add a "quit array sync" to the script but works every once in a while. Other times i get an "error opening the preset file"
Hi there I was wandering if there is a way to remotely play the video files on arraysync. I am using the program for a performance on an exhibition setting. I need the videos to stop on an image (pause) and need to be able to play them from an external device. (for example spacebar on my keyboard). Is that at all possible? thanks
At this time there is not but we are definitely looking into that for a future release!
You can physically arrange the displays any way you like however the computers won’t be able to drive one big video stretched across them like that. Instead you’ll have to calculate the measurements yourself and make a video specific to each screen in Adobe Premiere or whatever program you prefer. It’s definitely doable just will take a bit of math and rendering time. Does this make sense?
I noticed in your screenshots that the WiFi menu icon shows internet sharing to be turned on. You must disconnect/disable all network interfaces besides the primary one you plan to use, otherwise ArraySync may get confused as to which network is your “primary” network. You must connect both to the same external network only (like to an ethernet hub or a wireless hub). Let me know if this helps at all.
Does Windows see 44 monitors or just 4? ArraySync will output to whatever Windows sees. It sounds like you’re just splitting each video signal to 11 outputs so that doesn’t really affect how ArraySync performs.
Thanks for answer Turboblade. It's more about number of supported screens as FirePro can support six screens per graphic card (price of W600 is not much higher from good gaming card). I know some multi-screen software can be specific to either consumer/gaming cards and other are specific to professional cards.
I am currently in the graduation process and have to write my thesis. This means doing research and, most importantly, bothering people with my survey. It’s a survey about why you buy the games you buy and which factors come into play when buying new games. Survey data is completely anonymous, takes about 5 minutes of your time and will only be used for educational purposes.
What is the most important thing in PC's specs when it comes to capabilities of PC's playback using ArraySync? You mentioned read speed of storage, is there anything else that will be essential to be a greater quality, like RAM or CPU?
I would say storage speed, GPU, CPU (in that order).
Also you mentioned in other topic that ArraySync will not be updated in current form and if you will create new version it will be Windows based, is that correct? If you will create Windows version would you consider it a benefit to load (all or some) videos to RAM so media player would have quick access to them during playback?
For awhile there I intended to drop Windows support. Frankly Windows just does not handle video as easily or reliably as Macs do. From the development standpoint, making sure the Windows version is on par with the Mac version is a complete nightmare.
However, since then I think I’ve worked out a lot of the bigger hurdles and as of right now I expect the Windows version to be out right alongside the Mac version. There are going to be a lot of very significant changes and the app will be a complete from-scratch rewrite along with a name change and a switch to subscription pricing (gotta pay my bills too). However I think the vast majority of ArraySync customers will find the improvements in the replacement app well worth it (and long awaited).
The only thing I can’t give is a timeframe on this… just hoping soon!
Hi - I'm not sure if this is the right thread to post in. I run a bootstrapped startup and we have a very early, very buggy desktop email client beta. We need to test it with a pool of Mac users who use Office 365, with Outlook or OWA. If anyone is using this setup and is interested in downloading a version to try for an hour or so, it would really help us out we would be eternally grateful and indebted to you -https://www.hiri.com/
Any questions or comments welcome and wanted! Thank you.
As I said, this is happening with the test video downloaded from your site.
Since MultiScreener is working I'm assuming there isn't a network problem - I presume that both applications are just sending single UDP packets to maintain sync - hard to imagine how the network could work for one and not the other.
I cant think what kind of hardware problem might cause this since I've asked them to try different permutations of machines for running the server and the clients: No matter which machine is running the server, that machine seems to work correctly and the client machines seem to get stuck. So the problem seems independent of the hardware.
I honestly have never tried multi-channel sound with ArraySync. I believe it might be possible since QuickTime is handling the video playback and audio playback, ArraySync is only sending it instructions on where to place the video. Your best bet is going to be trying it out via a process of trial and error. I would try to use Apple Intermediate Codec instead of ProRes though, if you can. I find AIC to have better results — ProRes seems to breakdown with the constant minor adjustments to play position that ArraySync makes while synchronizing the videos.
Hi, How do u print from an older mac when u no longer have an apple or other printer that had adb?? And without usb??? I tried using Ethernet via a Linksys router but couldn't get past the router for some reason. Any hints or tips for printing from the Ethernet port. Is there an adb to usb converter available?? Any other suggestions??? Also is there a way to hook the older mac up to a G4 somehow and transfer to the G4 and print from there?? Ray.
.mov is just a container, not a codec. A .mov file can contain video tracks of any variety of codecs (and audio track, which have their own selection of codecs). As I said before I have no experience with other software so I can't really speak for that, but H.264 is usually okay if you're only playing one on a computer. H.264 is extremely resource intensive so having multiple ones going never works out even on brand new high end Macs.
As for Macs vs. PCs, it's really about OS X not the hardware itself. A 5,200 RPM Mac Mini will play and sync an AIC-encoded video more reliably than most any Windows PC I've tested. Best advice I can give: don't be spec-obsessed.
1: There is no "headless" server option yet, although that's oft requested and I plan to implement it sometime in the future.
2: Not at this time.
3: I have no idea.
60fps would probably be fine on a newer Mac using Apple Intermediate Codec and flash storage. Haven't tested it myself.
Now is probably a good time to mention that there will not be any further updates to ArraySync, but rather a complete rewrite from the ground-up (and a rename/rebranding). Among the many improvements, I hope to switch the PC version to Windows Media rather than QuickTime, which should improve behavior on PCs greatly.
You’ll want to get familiar with the offset functionality. This thread is a good explanation of how it works: viewtopic.php?f=274&t=22947
ArrayShaker had a lot of issues that honestly were too difficult to solve. You’re better off making your videos manually in Premiere or Final Cut, or making one big video and setting the proper offsets in ArraySync as explained above.
I usually recommend people don't rely on computer-to-computer networks but rather use a dedicated wireless router or access point. They can be gotten for so incredibly cheap these days and solves a lot of headaches. Here is one for only $20.
Better still would be to not rely on WiFi at all if possible. It's always best to hardwire the machines into the router if that's possible for you.