BOOM 1.5.1 (abstract only)

Fast action games.
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BOOM 1.5.1 (abstract only)

Post by Info-Mac » July 28th, 2004, 9:00 am


BOOM v1.5.1 Read Me

BOOM created by Federico Filipponi.
Sounds & music by George E. Kouba, Jr.
Copyright 1997-2004 Factor Software. All Rights Reserved.

Web site:
e-mail: [email protected]


Thank you for your interest in this game. I hope you'll enjoy it.

This read me file contains only a few basic pieces of information on
the game.
To access the full documentation, including instructions on how to play
the game and how to purchase it, launch the game application, wait for
it to load completely and select ÒBOOM HelpÓ from the Help menu.


BOOM is an arcade game in the grand tradition, bringing the playability
and feel of the glorious 8-bit consoles on the Macintosh.
It can be described as ÒBomberman meets DoomÓ. Actually, I took the
basic Bomberman idea and dropped it in a ÒSuper-Deformed DoomÓ scenario
(whatever this means).
If you don't know what Bombermanª and Doomª are, definitely you've
never played a computer game. This is the right time to start.

BOOM's main features are:

¥ Smooth sprite based animations in 256 colors
¥ 8 different soundtracks and multi-channel sound effects
¥ Simultaneous two players action
¥ 80 different levels
¥ 10 different enemy characters varying in intelligence and weaponry
¥ Mid-game monsters and a final Super Boss
¥ Online high scores


PowerPC processor.
Mac OS 9.0 or later.

For Mac OS 9.x only:
12 MBytes free memory.
CarbonLib 1.5 or later.
For Mac OS X:
Mac OS X 10.1.2 or later.


For Mac OS 9.x only:
InputSprocket 1.1 or later.
QuickTimeª 4 or later with ÔQuickTime AuthoringÕ component
For Mac OS X:
SimpleSoft's XGamePad Support 0.09 or later.


¥ Fixed a bug that caused an exception at startup when reading
preferences files belonging to game versions prior to 1.4.
¥ Worked around a problem on Mac OS X 10.2.x that caused a server
error ('Missing or invalid data.') while trying to upload local scores
to the Online Scores System.
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